How the FINALS is one of the best FPS in Existence
How the FINALS is one of the best FPS in Existence

Welcome to Trove & Tactics. Today, we are exploring why The Finals is regarded as one of the best arena‑style shooters. It might even be the best on the market. We’ll break down its class system, game modes, and weapon balance. We'll also analyze gadget variety, environmental destructibility, and team communication tools. Finally, we'll discuss its overall pace and fun factor. By the end, you’ll understand why The Finals not only outpaces but often outshines long‑standing franchises.
The Finals was developed by Embark Studios. It was built around one core idea. The goal was to make every match feel like a living, responsive playground. The Finals avoids shoehorning players into rigid roles. It does not rely on unlock trees. Instead, it emphasizes immediate agency. What you pick at the start determines your playstyle. The world around you responds to every bullet, explosion, and physics trick you deploy.
Since launch, The Finals has cultivated a passionate player base and a budding esports scene. There are weekly community‑run tournaments. Developer livestreams discuss patch rationales. A robust map editor is planned for future release. It will provide avenues for both casual fans to shape the game’s future. Competitive pros will also have opportunities to influence the game.
Classes That Actually Matter
The Three Builds
- Light Builds (SMGs, pistols, sniper rifles): Prioritize mobility and repositioning. You’ll sprint between cover, dart behind flanks, and pick off isolated targets. Light builds excel in hit‑and‑run tactics and can quickly capitalize on gaps created by heavier teammates.
- Medium Builds (assault rifles, shotguns): The jack‑of‑all‑trades. Medium builds can hold a doorway with sustained fire, clear rooms with shotguns, or provide supporting fire with ARs. They’re the glue between scout and tank roles.
- Heavy Builds (LMGs, heavy shotguns): Slow to maneuver but capable of pinning enemies down. Heavy builds redefine choke points, using suppressive fire and area‑denial tactics to control space and protect teammates.
Why This Beats Other Class Systems
- Clear Trade‑Offs: Unlike shooters where “classes” are just skins or minor ability variations, here every choice has immediate tactical consequences. Choosing heavy means sacrificing speed for firepower; choosing light trades raw damage for map control.
- No Level Grind: All builds are available from the start. You’re not locked behind hours of play or random loot crates. This eliminates artificial progression walls and levels the playing field for newcomers.
- Dynamic Team Roles: Each build synergizes differently. Light scouts feed intel. Mediums anchor objectives. Heavies lock down flanks. Team composition feels meaningful. You truly need a balanced squad to maximize success.
Game Modes That Keep You Hooked
Quickplay
Quickplay pits two teams of three against each other in a rapid rotation of objective‑based and deathmatch rounds. Modes include:
- Quick Cash: Steal cash from vaults and deposit it under fire. Timing, coordination, and map control are paramount.
- Team Deathmatch: Classic frag‑fest to warm up or settle a score.
This rotation prevents stagnation: no two matches feel the same, and victory conditions shift constantly.
Ranked Tournament
For the more competitive, ranked mode introduces multi‑round brackets, cash‑grab objectives with stricter penalties, and limited respawns. Every decision—from where to breach first to whether to rotate—is high stakes, mirroring a true esports tournament environment.
World Tour
World Tour blends elements of both Quickplay and Ranked into a narrative tournament structure. Teams represent global “stages,” unlocking new maps and cosmetic rewards as they advance. This seasonal structure keeps the player base invested over months, not just days.
Weapon Balancing That Feels Fair
Simplicity Over Complexity
- No Attachments: You pick from a curated arsenal each match. There’s no attachment grind, no “meta” loadouts to chase—just pure, unfiltered weapon performance.
- Stat Transparency: Damage falloff, fire rates, reload speeds—all publicly documented. This transparency fosters a community dialogue around balance rather than hidden patch notes.
Continuous Tuning
Embark Studios listens to player feedback and telemetry, issuing weekly tweaks. For example:
- A recent shotgun spread adjustment narrowed pellet patterns. This change aims to reduce one-shot kills at extreme range. It addresses veteran complaints about "unwinnable" long-range duels.
- An SMG recoil pattern tweak smoothed horizontal sway, rewarding skillful tracking over random spray control.
This agile approach contrasts sharply with annual “balance patches” in other AAA shooters, where outdated guns linger for months.
Gadgets That Rewrite the Rulebook
Core Gadget Types
- Goo Grenades: Deploy sticky foam walls that last until manually destroyed, blocking choke points or funneling enemies into kill zones.
- Jump Pads & Anti‑Gravity Cubes: Create vertical corridors for light builds to outflank or heavy builds to gain unexpected sightlines.
- Throwable Furniture: Random chairs, tables, and crates become makeshift shields or projectiles—ideal for impromptu cover or area denial.
Creative Synergies
Use a goo wall to seal off a vault entrance. Then, toss a jump pad over it to divebomb from above. Or launching a sofa mid‑tournament as an absurd but effective barricade. This interplay of physics, gadgets, and map geometry ensures every match feels handcrafted by the players.
Destructible Environments: The Ultimate Playground
Scale and Responsiveness
The Finals’ server‑side destruction engine lets you systematically dismantle any part of the environment:
- Walls give way to rocket fire.
- Floors crumble under explosive loads.
- Furniture and decorative objects scatter in realistic debris fields.
Tactical Implications
- Dynamic Cover: A wall you used for cover three seconds ago can become an open sightline. Teams must adapt on the fly.
- New Paths: Blasting a corridor can create an unexpected flank, forcing opponents to stretch their defense.
- Objective Control: Vaults and terminals aren’t safe behind one door—you can tunnel your way in or blow up the roof.
No other arena shooter delivers this level of interactive destruction at a competitive pace.
Team Communication
Ping System
The built‑in ping interface allows you to:
- Mark enemies or items of interest.
- Highlight vault locations, loot stashes, or danger zones.
- Issue simple directives (“Defend here,” “Push left,” “Fall back”).
Supplemental Chat
Text and voice channels are available, but even in their absence, the ping system alone keeps squads cohesive. This design lowers the barrier to entry for players without headsets or language proficiency—strategic intent is conveyed visually and contextually.
Fast‑Paced Fun with Strategic Depth
8.1 High‑Octane Combat
Matches in The Finals resolve quickly. A single encounter can swing momentum in seconds. Respawns are fast enough that you’re never out of the action for long. This “fail fast, learn fast” loop empowers players to iterate on tactics each life.
8.2 Rewarding Creativity
Baiting an enemy team into a goo trap is one tactic. Constructing a makeshift bridge of exploding debris is another. The Finals rewards thinking beyond standard run‑and‑gun. Successful plays blend aim, gadget use, and environmental manipulation.
Final Thoughts
The Finals isn’t just another flick‑and‑spray shooter. It reimagines team roles, gadget repertoires, and environmental engagement in a coherent package that feels fresh every match. The Finals strips away filler, such as attachments, grind‑gated classes, and static maps. It doubles down on player freedom and responsiveness. In doing so, The Finals stakes its claim as one of the best shooters ever made.
Whether you’re a solo queue adventurer or an organized squad, The Finals delivers. Whether you crave quick thrills or deep strategic layers, it satisfies your gaming desires. Dive in, pick your build, breach that vault, and redefine how you think about competitive shooters.
What unconventional tactics have you discovered in The Finals? Share your stories and let’s keep the conversation rolling here at Trove & Tactics.
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